This project was a game environment art test that I completed in 2 weeks based off a provided concept. A couple of the textures and trim sheets were supplied. It was a very challenging yet rewarding experience to take the scene from start to finish and make the concept come to life in the time provided. I utilized modular building, trim sheets, vertex painting and decals, and instanced foliage while also adding in some unique detail with sculpted assets.

Software used for this project: Maya, ZBrush, Substance Painter, Substance Designer, & Unreal Engine
See below for high poly sculpts and bakes/textures
See below for wireframes and scene breakdown. In the second photo, you can see how and where trim sheets were implemented.
Thanks for looking!
Art Test
Published:

Art Test

Published: